@startuml
sprite $angles_right [48x48/16] {
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00000001FFFFF80000000000DFFFFB000000000000000000
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000000000000003EFFFFFF800000001DFFFFFFB000000000
0000000000000003EFFFFFF800000001DFFFFFFB00000000
00000000000000003EFFFFFF800000001DFFFFFFB0000000
000000000000000003FFFFFFF700000001DFFFFFFB000000
0000000000000000003FFFFFFF400000001DFFFFFF800000
00000000000000000003FFFFFFA000000001DFFFFFE00000
00000000000000000008FFFFFF8000000004FFFFFFC00000
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00000000000008FFFFFFF300000004FFFFFFF60000000000
0000000000008FFFFFFF300000004FFFFFFF600000000000
000000000008FFFFFFF300000004FFFFFFF6000000000000
00000000008FFFFFFF300000004FFFFFFF60000000000000
0000000008FFFFFFF300000004FFFFFFF600000000000000
000000007FFFFFFE300000003FFFFFFF6000000000000000
00000001FFFFFFE300000000CFFFFFF60000000000000000
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00000000EFFFE30000000000BFFFF6000000000000000000
000000003DFC3000000000001BFE50000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_ANGLES_RIGHT(_alias) ENTITY(rectangle,black,angles_right,_alias,FA6 ANGLES_RIGHT)
!define FA6_ANGLES_RIGHT(_alias, _label) ENTITY(rectangle,black,angles_right,_label, _alias,FA6 ANGLES_RIGHT)
!define FA6_ANGLES_RIGHT(_alias, _label, _shape) ENTITY(_shape,black,angles_right,_label, _alias,FA6 ANGLES_RIGHT)
!define FA6_ANGLES_RIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,angles_right,_label, _alias,FA6 ANGLES_RIGHT)
skinparam folderBackgroundColor<<FA6 ANGLES_RIGHT>> White
@enduml